Learning from Presidential elections

This week I looked at three different ways to learn about the US presidential elections.

Propositions

The CommonCraft video explains the US presidential election mechanism about as clearly as I have ever seen… and I still find it hard to guess at its effects.

Simulation

The Political Machine 2008 simulates an election. In a recent Wired article Clive Thomas learns something about the fairness/ethics/mechanics of this complex real-world system by playing the game, and writes:

The software of American democracy was designed to run on hardware — a particular population distribution — that no longer exists. If American democracy actually were a game, like Halo, players would call it unbalanced — and cry out for a solution. Or to put it another way: The software of U.S. democracy needs a patch. It needs some tweaks that force politicians to consider the whole map…

I see there is free demo for the curious.

Narrative

Isaac Asimov foreshadowed a possible outcome of improving electoral simulations in his short story, Franchise (1955), perversely reinterpreting the egalitarian phrase, “One man, one vote”. Revealing.

References

  1. LeFever, L. and LeFever, S. 2008.  Video: Electing a US President in Plain English. CommonCraft. Available at: http://www.commoncraft.com/election
  2. Stardock Corporation 2008. The Political Machine 2008. Available at: https://store.stardock.com/product.aspx?productid=ESD-TGN-W288
  3. Stardock Corporation 2008. The Political Machine Express. Available at: http://www.politicalmachine.com/express/
  4. Wikipedia 2008. Franchise (Short Story). Wikipedia. Available at: http://en.wikipedia.org/wiki/Franchise_(short_story)